September 28, 2020 11:58 pm
A bit late for an answer, but it's quite simple, just not intuitive.
The key thing to understand with macros is that they will continuously run in a loop as long as it's active (all specified keys are in the specified state, e.g. L1 and X is pressed)
As such you could either simply specify "press and release [key]" which would work, but in my limited experience the "press and release" function triggers unreliably in games.
So alternatively you can do "press [key]" -> "pause 0.02s" -> "release [key]" -> "pause 0.02s" which would result in ~25 presses per second. (assuming pressing / releasing adds no delay)