Some additional mapping options related to deadzone in progress as well as options to trigger a mapping depending on length of button press are on the way. Don’t worry, mapping is starting to look scary and confusing but the UI will get more polish and there will be a lengthy tutorial video once things have solidified a bit more, in addition I have made sure that the default mapping options work out of the box needing no more user input than the source and destination channels to keep it simple.